A while back, I’ve decided that I will make some videos about my projects and throw them on Youtube. The first serious project is video form of the How To 3D Print Your Video Game Main post on this blog. I generally try to use “the good toys” when working on my projects and avoid anything where target demographic is your average user. I’ve… Continue Reading... "DaVinci Resolve is pretty nice, actually"
Category: Software
Writings about software, including my own.
Hot dang, I shouldn’t have given on WebGL
Since the introduction of automatic aspect ratio detection in Ultrawidify, a performance issue would float by me. “Hey, when I watch a high resolution video on youtube, I get frame drops.” These issues tended to be rather common in the early days of autodetection. At some point, I remember thinking: “hey, webgl has been a thing for a while now. Instead of processing video… Continue Reading... "Hot dang, I shouldn’t have given on WebGL"
Ultrawidify, manifest v3 and version 6
Some time around 2020, it became apparent that Google will ditch manifest v2 extension some time in relatively near future — right as I was starting to attempt to bring back the in-player UI. Unfortunately for me, 2020 is also the year I gained some new hobbies. I managed to find a reliable D&D party, which turned into plenty of D&D for a while.… Continue Reading... "Ultrawidify, manifest v3 and version 6"
The Seal 3D scanner seriously needs some better software
JMStudio is pretty bad, but it didn’t have to be. Continue Reading... "The Seal 3D scanner seriously needs some better software"
Of RawTherapee and Darktable
About two or three times a year, there will be an opportunity for me to take out my camera and take some pictures. My camera of choice used to be Nikon D3100 (with stock lenses, too), which is a nice and decent camera for cosplaying as a pro photographer … as long as you’re outside, and the sun is shining, and… Continue Reading... "Of RawTherapee and Darktable"
Ultrawidify and Chrome (2021 edition, episode 2)
Back in January, Chromium browsers had a bit of a fucky-wucky on Windows — though when I say “had,” I actually mean “this issue still happens.” The fucky-wucky in question causes the video to incorrectly stretch instead of cropping away the black bars. Here’s a pic for quick illustration. The issue first started to appearing mid-January and it started to appear across all extensions… Continue Reading... "Ultrawidify and Chrome (2021 edition, episode 2)"
Ultrawidify and Chrome (2021 edition)
Note (2021-08-19): Chrome has annoyed me into making a follow-up article, which contains a slightly more up-to-date information. As if Microsoft Edge screwing me over in 2020 wasn’t enough, as soon as Microsoft fixed their bugs, Google decided to introduce their own. In second-ish half of Januray, Chrome and Edge both received updates that broke pretty much every single extension for correcting video aspect… Continue Reading... "Ultrawidify and Chrome (2021 edition)"
Ultrawidify and Edge (2020 edition)
It’s been a nice autumn evening when my phone buzzes. One new email, says the notification. It’s github. Ultrawidify doesn’t work on Edge at all. Not on youtube, not on Netflix, nowhere. Curious, I think to myself and wow to not take the Valve strategy this time around. Which, of course, happens anyway because it turns out that my weekends are considerably less free… Continue Reading... "Ultrawidify and Edge (2020 edition)"
“Fixing” spectacle’s offset bug on Hi-DPI screens
Spectacle is KDE‘s screenshot utility. Since the beginning of time (but only reported years ago), it has a bug that annoys people using multiple high or mixed PPI monitors. For example, consider my desktop. It looks like this: 5120×2160 at 34″ gives us a PPI (pixels per inch) of about 160. This has its benefits, but also some drawbacks — especially on Linux. Wayland… Continue Reading... "“Fixing” spectacle’s offset bug on Hi-DPI screens"
Dealing with keyboards is mini-hell
It’s been a while since I’ve written about programming, but lately I’ve gotten back to working on Ultrawidify. With no major bugs or problems that require immediate fix, I can finally get to work on bugs and features that I’ve been kicking down the line for a while. Problem of the week are, of course, keyboards (or keyboard layouts). In javascript, you have roughly… Continue Reading... "Dealing with keyboards is mini-hell"