I had a plan for seeing out of the costume that relied on ~ technology ~ … however, ~ technology ~ had different plans, and I got to learn some USB gotchas the hard way. Continue Reading... "Charr cosplay: the cameras"
I had a plan for seeing out of the costume that relied on ~ technology ~ … however, ~ technology ~ had different plans, and I got to learn some USB gotchas the hard way. Continue Reading... "Charr cosplay: the cameras"
After the “let’s print legs out of TPU” experiment failed, I moved forward to other parts of the costume. Starting with the head. Continue Reading... "Charr cosplay: head design"
After a ridiculously long pause on my charr cosplay project, the efforts are resumed — and after a long while of only vaguely thinking about it, I actually start designing the thing. Continue Reading... "The Charr Cosplay: designing the frame"
Recently, I was lifting 3D models from video games again. Because the models I’m interested in character models with their poses preserved as on screen, the extracted models came out squished (because that’s how computer graphics and Intel GPA suite work). Unsquishing the models isn’t particularly complex, but the result often isn’t too exact. I wondered if I could automate that, and the answer… Continue Reading... "I went on a Vibe-Coding Adventure"
Slovenski prevod tukaj. This year hasn’t really been smooth sailing for my extension. I’ve had quite a few issues that — as is tradition — lots of people complained about in the reviews, while at the same time nobody really thought to … like, open an issue over on Github or even write me an e-mail or something? You don’t even need to stalk… Continue Reading... "So that’s why [my extension’s secret message appeared in Google search results]."
And you can have it, too. Cults3D, thingiverse. I do pretty much all my photography with a single lens: Tamron SP 24-70mm F/2.8 Di VC USD G2. For people unfamiliar with photography, long story short: it’s a heavy hunk of glass and metal (just shy of 1kg). This is a problem when using tripod. When using a tripod, center of gravity of your camera… Continue Reading... "I made myself a collar mount for my lens"
As is becoming tradition, Amulet D20 — a fantasy community club I’m a part of — has been handed the execution of the mini painting contest on local convention (Na Meji Nevidnega; NMN) for the second year. Because we like public participation, public gets to have a say in who’s the winner. In practice, the competition looks like this: you come and sign up… Continue Reading... "Turns Out You DO Need To Harass Users of Your App"
While using willReadFrequently does make reading data from a 2D HTML Canvas faster, it significantly worsens overall performance if you also draw to canvas a lot. Continue Reading... "Browser lied, performance died: a bit about HTML Canvas’ 2D context (and why you should read the docs)"
So here’s how the problem started. For the past few years, I’ve been working (on and off, but mostly off) on the UI overlay for Ultrawidify, for various reasons ranging from “some people asked for it” to “they have a point, because extension buttons in the extension toolbar aren’t accessible in full screen, so adding in-player UI would be nice.” Also, personally, I get… Continue Reading... "Hey Google … Why Does My Extension’s Hidden Message Appear in Google Search Results?"
A while back, I’ve decided that I will make some videos about my projects and throw them on Youtube. The first serious project is video form of the How To 3D Print Your Video Game Main post on this blog. I generally try to use “the good toys” when working on my projects and avoid anything where target demographic is your average user. I’ve… Continue Reading... "DaVinci Resolve is pretty nice, actually"